Arma Vivere
A race of living beings that were taken and upgraded to be assassins. The process takes place by taking the mangled remains of a being and adding in machinery to allow them to live. Their memories are then wiped from existences. They then become nothing but assassins. Most of the models are based on Chemicals. There are two types of living weapons Chemical which simply gain power through experience and the Biological Warfare version witch gain power through draining others of their energy. Each time a living weapons grows in strength they gain a new elemental ability along with a new stash of weapons.
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Calculate- Being able to get out of the way of an attack before it is made keeps you from using 75% of the needed speed.
Drain: Arma Vivere thrive on energy, so whenever an opponent dies you may steal 25% of their PL. (must be Biological instead of Chemical)
Starting power level: 1,000
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Chemical-
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Nitric Acid (Perm.)
Requirements: 50,000PL
Gains: x1.5PL
Drawbacks: -15,000 Speed
Carbon Monoxide (Perm.)
Requirements: 100,000PL
Gains: x2PL
Drawbacks: -50,000 Stamina
Acid (Perm.)
Requirements: 500,000PL
Gains: x2PL
Drawbacks: -250,000 energy
Mercury (Perm.)
Requirements: 5million PL
Gains: x2PL
Drawbacks: -1million speed
Liquid Nitrogen (Perm.)
Requirements: 100million PL
Gains: x2 PL
Drawbacks: -50million energy
Oxygen (Perm.)
Requirements: 500million PL
Gains: x1.5 PL
Drawbacks: -150million stamina
Cadmium (Trans.)
Requirements: 1billion PL
Gains: X3 PL
Drawbacks: Permadeath
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Biological-
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Virus (Trans.)
Requirements: 50,000 PL or 10,000 Siphoned off PL.
Gains: x1.5 PL
Drawbacks: -10,000 speed
Mycetozoa (Trans.)
Requirements: 100,000 PL or 25,000 siphoned off PL
Gains: x2 PL, Ability: Parasite: if you win a fight, lethal or non-lethal, you can leech ONE of your opponents techniques for later use in the topic. when the topic ends you forget the move.
Drawbacks: -50,000 stamina
Dust (Trans.)
Requirements: 500,000 PL or 100,000 siphoned off PL
Gains: x2PL
Drawbacks: -100,000 Energy
Nuclear (Trans.)
Requirements: 5million or 1million siphoned off PL
Gains: x2PL
Drawbacks: -1million speed
Bella-Donna (Trans.)
Requirements: 50million or 10million siphoned off PL
Gains: x2PL
Drawbacks: -10million Energy
Vermin (Trans.)
Requirements: 500million PL or 100million siphoned off PL
Gains: x1.5PL
Drawbacks: -150million Stamina
Trident (Trans.)
Requirements: 1billion PL or 200million siphoned off PL
Gains: x3
Drawbacks: Permadeath
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Additional Information:
You may only choose one of the following paths.
Note- if the amount of siphoned PL is reached the transformation becomes permanent.