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 Arma Vivere

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Riku

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Powerlevel : 5,240
Posts : 184
Join date : 2014-06-23
Location : everywhere

PostSubject: Arma Vivere   6th July 2014, 2:02 am

Arma Vivere
A race of living beings that were taken and upgraded to be assassins. The process takes place by taking the mangled remains of a being and adding in machinery to allow them to live. Their memories are then wiped from existences. They then become nothing but assassins. Most of the models are based on Chemicals. There are two types of living weapons Chemical which simply gain power through experience and the Biological Warfare version witch gain power through draining others of their energy. Each time a living weapons grows in strength they gain a new elemental ability along with a new stash of weapons.
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Calculate- Being able to get out of the way of an attack before it is made keeps you from using 75% of the needed speed.

Drain: Arma Vivere thrive on energy, so whenever an opponent dies you may steal 25% of their PL. (must be Biological instead of Chemical)

Starting power level: 1,000
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Chemical-
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Nitric Acid (Perm.)

Requirements: 50,000PL
Gains:  x1.5PL
Drawbacks: -15,000 Speed

Carbon Monoxide (Perm.)

Requirements: 100,000PL
Gains: x2PL
Drawbacks: -50,000 Stamina

Acid (Perm.)

Requirements: 500,000PL
Gains: x2PL
Drawbacks: -250,000 energy

Mercury (Perm.)

Requirements: 5million PL
Gains: x2PL
Drawbacks: -1million speed

Liquid Nitrogen (Perm.)

Requirements: 100million PL
Gains: x2 PL
Drawbacks:  -50million energy

Oxygen (Perm.)

Requirements: 500million PL
Gains: x1.5 PL
Drawbacks: -150million stamina

Cadmium (Trans.)

Requirements: 1billion PL
Gains: X3 PL
Drawbacks: Permadeath

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Biological-
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Virus (Trans.)

Requirements: 50,000 PL or 10,000 Siphoned off PL.
Gains: x1.5 PL
Drawbacks: -10,000 speed

Mycetozoa (Trans.)

Requirements: 100,000 PL or 25,000 siphoned off PL
Gains: x2 PL, Ability: Parasite: if you win a fight, lethal or non-lethal, you can leech ONE of your opponents techniques for later use in the topic. when the topic ends you forget the move.
Drawbacks: -50,000 stamina

Dust (Trans.)

Requirements: 500,000 PL or 100,000 siphoned off PL
Gains: x2PL
Drawbacks: -100,000 Energy

Nuclear (Trans.)

Requirements: 5million or 1million siphoned off PL
Gains: x2PL
Drawbacks: -1million speed

Bella-Donna (Trans.)

Requirements: 50million or 10million siphoned off PL
Gains: x2PL
Drawbacks: -10million Energy

Vermin (Trans.)

Requirements: 500million PL or 100million siphoned off PL
Gains: x1.5PL
Drawbacks: -150million Stamina

Trident (Trans.)

Requirements: 1billion PL or 200million siphoned off PL
Gains: x3
Drawbacks: Permadeath
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Additional Information:
You may only choose one of the following paths.

Note- if the amount of siphoned PL is reached the transformation becomes permanent.


Last edited by Riku on 6th July 2014, 4:58 pm; edited 4 times in total
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